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Accel Rush Terminologies


Accel
Humans with accelerated DNA or genes that allow them to awaken to a single ability free to control at will. It was originally believed to be an ability an accelerated human can muster within the limit of one’s body or the use of objects relating to such facility, however a new type, the Caster, was soon discovered afterward. Accelerated humans, after awakening, a.k.a. Berserk mode, undergo a permanent change, either physically or mentally, that differentiates them from their old selves and from ordinary people. Accels are divided into different types according to their ability:

Tanker type - offensive, abilities that put its user in the front line of a fight, considered the wall in a
group, user has little or no defense against the brunt of attack but their strength compensates for the lack of protection.

Stealth type - primarily focuses on infiltration, abilities that allow its user to hide, escape or spy on
their opponent secretly; difficult to catch and elusive to security systems but each user has a weakness countering the strength of their ability.

Manipulation type - also an offensive but users are limited having to use the specific catalysts originating from their ability. (ex. Fire user needs an igniter in the form of a lighter or an existing fire nearby)

Shield type - defensive, an ability to protect, defend or to guard the user or other users around. Like
their counterparts, the Tankers, they lack the strength in offensive power but compensates with an almost impenetrable shield.

Assist type - like the name depicts, users that can only provide support to other users; increase a certain
users acceleration process, heal or mend injuries, they are intuitively adept at adapting to their environment (ex. disappearing from the scene of the battle only to appear after its over) no matter the users personality but lack several forms of offensive and defensive skills, hence they are known to be skilled at…… running away.

Caster type - a rare type, whether they be offensive or defensive, a capability which allows the user to cast his/her ability at certain radius or start an acceleration at a distance.


Verifier
Different form of Accelerators, their ability allows them to notice or recognize accelerated humans from the normal ones. They do not prioritize in field work unless called to do so but are more on research and desk work. Their necessity to accelerators, however, is of utmost importance. They are differentiated in the 5 senses:

Hear category - most difficult to identify unless close by, the verifier skills that cannot be controlled at will and is constantly accelerated even in sleep.

Touch category - distinguishing an accelerator by contact, or by physically touching something that was part of an accelerated human, be it skin, hair, blood, and the like, but the specific identity of the owner is beyond the verifier’s skill.

Sight category - verifiers that can locate accelerators at distances by just seeing, but there are no records of verifiers with the said category to have been discovered yet.

Scent category - most common of all, verifiers who can sense by scent and confirm the existence but cannot
pinpoint the exact whereabouts of an accelerated human.

Taste category - considered useless among verifiers since most of them in this category refuse to cooperate with investigations as it involves only one certain contact with suspect to confirm an answer…. through kissing --- although their way of verifying is more accurate than most.


Trigger
The cause of the acceleration which could be through adrenaline rush, a sudden surge of internal charge, etc. Often with the symptoms of a physical or mental change and erratic heartbeat that causes the newly accelerated human to become unconscious after it steadies down. Too much use of their accelerated ability will trigger the user to go berserk.

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